pathfinder: kingmaker 2h paladin build

Doesn't do anything spectacular, but should be a smooth run. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. They are Multiple Ability (score) Dependent (MAD) and dont offer any meaningful paybacks for it. Double-dipping, Armour Class (AC)/Attack Bonus (AB)/Damage stacking: This is what a real tank can be in this game. Also some free True Strikes are not wasted on us. Turn off Power Attack for your pet. Keep at least one at all times. Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. An average male halfling is roughly 35 pounds. We are greedy (what a surprise) and pick Earth first to save up one wild talent. Alternative would be anything with Travel or Plant Domain. Use keen enchant instead. Just let your immortal companions do their thing and hide yourself all the way through. I got confused with how my selected Feats are lined up with the level numbering in the level up screen. Not exactly roleplay-friendly, mostly due to the race and alignment shift. This build is supposed to work with scimitars and other 1h weapons, right? At least an alchemist to buff AC of your doggo. Build options? Press J to jump to the feed. Greatsword Warrior Build :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Click it from level 1 and never turn it off pretty much, except for Beast Form. You can use Echolocation from party Alchemist instead. Has Seize the Moment more for himself than his party (I tend to take it on everyone by 9) so they will give him even more attacks. As a Paladin you should get a CHA of 14 or 15. No robes ever meld into the form as far as I know, so it doesnt matter. ), and a Level 14 pet (buffed by our team feats). Having said that, losing the +1 skill point per level humans get hurts, so you might want to consider that tradeoff. This is because it'll help you land more AOOs. You fight with an aldori dueling sword. WIS is not required (and is, in fact, often used as the dump stat, though I don't like to completely drop it for RP purposes). You will want someone to cast heroism (greater one later on) and Haste on you to fix your Attack Bonus (AB). https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Note that Transformation prohibits spell-casting - buff before use. And I selected the Kukri weapons Finesse. Your damage will be more than fine as well. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. Improved Crit is skipped in favor of Shatter. Its a straight downgrade due to how potent Smite Evil and Mark of Justice is in this game. Will step on Reggie's toes, so there's that. Aldori Swords are pretty mediocre and it would be totally insane if we could get our hands on a longsword instead, but we compensate with huge STR bonuses and some sneak dice. Press J to jump to the feed. Good Armour Class (AC) throughout the game. Also AC balance in PKM is a broken mess. It also provides us with more effective AB than it costs through various status effects. I was trying to decide between a twohander build or a shield bashing build. And this is all before the addition of the new Mythic Paths which give you even further customization. This is a power attack build. Weapon Talents were skipped entirely. Thats about it. Persuasion is the most important; do what you want for the second skill. Level 12 is where the game really starts to crumble. Jaethal is the closest thing to it; her alignment won't allow for monk, but it would work ok-ish (but not really). Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. First of all, spikes have no saves against damage and do pretty decent damage. Use metamagic rods extensively. Many thanks. New comments cannot be posted and votes cannot be cast. +4 Wing = 76 melee AC. Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Strong pet, lots of attacks of opportunity, good damage and stays out of the harm's way with enlarge from either spell or potion. Cookie Notice It's not too different from how you build any two-hander. Monk robes, Bracers of Armor, +AC items, +Stat items. Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. I would say divine scion is okay if youre also doing levels in slayer. Remove Fear (important Bard spell) you won't be able to cast for a long time. EDIT: Confirmed that Crane Wing still works with 2h weapon. Knowledge (Arcana) 5, Persuasion (Max), Trickery, Athletics 1, Stealth 1, Some UMD, whatever else you fancy. Once you get Vanquisher, though, it's time to switch for life. Shatter and arcane accuracy will take care of things. Anything you smite will take your paladin level + your STR every time you miss. Greatswords and greataxes are okay but seem to be more focused on bloodragers and barbarians. Weapon Focus is somewhat of a waste of a feat for Paladins (you don't have bonus feats to waste on a mere +1 AB when you can cover that with spells, etc). It can be used to detect if the target is evil or not, so you wont waste Smites.+4 Sacred STR and +2 Sacred AC. Early game, use staff or flaming nunchucks, AC items, 2x Arcane Protector in Act 2 - one at the Bandit Camp at the bridge, and the other on Bartho. Its a tanky paladin you always wanted with good sustain and utility. They do more harm than good this time around. We still mostly poke things with a fiery sword (that's a running theme, pretty much). I wanted a tank and have been referencing this guy. Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. If you go this route, it's better to not take levels in non-Paladin things. Level 14. Pretty roleplay-friendly. Sword and Shield or two-hander? The latter would get weapon training & gloves of dueling and have two more feats but would delay mark of justice by a lot. About to start a first playthrough and I want to pick Paladin. Turn on Fighting Defensively at level 4 and never turn it off again. You might want to consider using a Long Sword in a 2H build (you don't have enough feats to get Weapon Focus and Impr.Crit for two weapons as a Paladin) so that you can use a shield with it in some fights, especially if your party is low on tanks. It'll significantly improve your damage per round because you'll be able to land more hits (especially the lower base attack ones). Turn off Spellstrike if you are not Spellstriking to get 1.5 Strength (STR) scaling. 5/18/14/12/9/19 if not. Your tools for solving early-gameEasy to find/buy scrolls. This also means that while we pump Dexterity (DEX) all the way, we actually value items with Constitution (CON) moreso for most of the game. I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). Worth the penalties? Crits on 15-20 for around 150 damage. There is a respecc option but I hear it is severely bugged. Crane Wing and Riposte work with whatever on the current patch. Lesser extend rod for Mirror Images. Likes having Alchemist in the team for Shield Infusion, but wands/bracers will do as well. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. While you cant cast spells in it, breath weapon works perfectly fine. The great thing about Paladin is that they are incredibly flexible when it comes to weapons. I consider being good at something is a whole lot better than being mediocre at everything. Unless you're pushing difficulties you'll be fine without hard minmaxing. Ha! Sorry, this post was deleted by the person who originally posted it. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. Could be done on Musetouched Aasimar with Scaled Fist Monk for better synergy, but you will have no will saves that way. 131.25 is nearly 4 times the weight of the halfling. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Dazzling is taken so he doesn't just stand there after initial control spells are fired. Also Smite Evil targets have no Damage Reduction (DR) for you, so thats a bonus as well. taking 1 level of Scaled Fist Monk) that can help shore up a Paladin's defense issues, but really pushes your Paladin away from their traditional look and feel). Don't forget you have spontaneous summoning. Or you can toss some defensive spells if you need those. Pretty solid. Everything else the same. Buff Cleric Guide:https://youtu.be/jVHWnoOB0QIStrength Monster Guide:https://youtu.be/u4jFnnYNP9sCleric:https://youtu.be/ehcT3GW1h30Barbarian:https://www.you. For more information, please see our It grants the ability to throw an acid bomb 3/day. 3 of those at max Base Attack Bonus (BAB). There are some nice ones in second half of the game. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? Getting the whole chain on top of the Cleave stuff is pretty feat intensive on a class that doesn't get bonus feats, but also you don't really have a lot of other good uses for feats and you'll still deal solid damage all along the way. Will probably want either blind immunity cloak, or Echolocation from a friendly alchemist late-game. There are a few min-max class combos (i.e. You focus on Dex / charisma and toba lesser degree intelligence. And I didnt want to lose all those smites on combat-oriented Pally. Level 13 brings us Enduring Earth, doubling the duration. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Or Power Attack + Dreadful Carnage. Stacks some decent Armour Class (AC). You're pretty feat limited, but I recommend getting power attack, dodge, outflank, and heavy armor focus first. Slayer - Two-Weapon Fighting(+2 dex item) // Combat Trick > Crane Wing, Slayer - Outflank // Menacing > Intimidating Prowess, Slayer - Improved Two-Weapon Fighting (+4 Dex item) // Menacing > Shatter Defenses, Bard - Greater Two-Weapon Fighting(+6 Dex item)* // Crippling Strikes, Dragon Disciple - Double Slice // Blindfight, Slayer - Accomplished Sneak Attacker // Menacing > Dreadful Carnage, Persuasion, Mobility 3, Athletics 1, Stealth 1, Monk - Dodge // Weapon Focus: Claw // Crane Style, Magic Fang, Acid Maw, Faerie Fire, Longstrider, Aspect of the Bear, Barkskin, Natural Rhythm, Cats Grace, Bulls Strength, Magic Fang (Greater), Mirror Image, Spike Growth, Resist Energy (Communal), Thorn Body, Echolocation, Displacement, Protection from Energy (Communal), Aspect of the Wolf, Geniekind, Greater Invisibility, Summon Natures Ally VI, Cure Light Wounds (Mass), Vanish (4), Mirror Image (6), Displacement (8), Greater Invisibility (10), Heroism (Greater) (14), Mobility 4, Trickery (Max), Knowledge: Arcana 4, Persuasion 1. Only really important ki-power is Extra Attack. Its cheesy and it works. Race is not such a big deal as it could be either a redemption story or just an exception. Keen enchant is to be used till you get Improved Crit. Pretty low-maintenance build. By popular demand. I like that build though. Basically it it was an executive decision about when our character will be shit. There you have it. Something im missing? Otherwise tanky pala. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Bard that can actually dish out some decent damage. Spells: Remove fear, Cure Light wounds, Vanish, Mirror Image, Glitterdust, Sense Vitals. Haste, Resist Energy (Communal), Dispel Magic, Dragons Breath, Dimension Door, Animate Dead, Protection from Energy (Communal), Beast Shape III, Fire Snake, Geniekind, Angelic Aspect, Dragonkind I, Transformation, Sirocco, Heroism (Greater), Dragonkind II, Wave of Exhaustion, Firebrand, Legendary Proportions, Dragonkind III, Seamantle, Frightful Aspect, Vanish (Quicken), Burning Arc (Quicken), Mirror Image (Quicken), Sense Vitals (Quicken) Fireball (Quicken), Haste (Quicken), Displacement (Quicken), Dragons Breath (Quicken), Dimension Door (Quicken), Fire Snake (Quicken) Sirocco (Heightened) - lvl7.8.9. Two-handed Strength monk with tolerable AC and Damage. That means we will fall a bit behind on DPS. With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. Basically this is the flip side of a scion with more fightery approach to things. Interesting build there, 2handing a longsword with no shield is an interesting idea, but I guess I should have specified heavy armor wearing, lol! Any good advice for building a 2h Paladin? At Level 6 we finally get to do what we were meant to: keep things permanently tripped with Bowling Infusion. Long shield spell and enlarge are good for your health. New comments cannot be posted and votes cannot be cast. Earth or Fire Wall + Bowling (depending how much time you have to spare). Could've used armor instead of Monk goodies, but there is no point in it. Improved initiative is an option. Rod Of fFlaming Vengeance Equipped, Grandmaster rod Activated: 240 (base) +42 (average sneak damage) +32 (bloodline 20+12) = 314 Area of Effect (AoE) Fire Damage. Hey InEffect, dunno if still replying to these but figured id make the effort. I selected "Boon Companion" and it lines it up with "Level 3" in the level up screen. Everything is controlled for a good long while. There is no reason to go anything but human. Dragonkind III (Heightened) lvl 9, Mobility 3, Trickery Max, Persuasion (max), Perception (max), Stealth 1, Use Magic Device (spare), Monk Robes, best Elven Curve Blade you can find, +Stat Items, +AC items, Rogue - Finesse Training: Elven Curve Blade, Eldritch Knight - Improved Critical: Elven Curve Blade, Eldritch Knight - Greater Weapon Focus: Elven Curve Blade, Eldritch Knight - Weapon Specialization: Elven Curve Blade, Color Spray, Mage Armor, Shield, Enlarge Person, Reduce Person, True Strike, Vanish, Shocking Grasp, Mirror Image, Web, Glitterdust, Sense Vitals, Scorching Ray, +Stat Spells, Displacement, Haste, Heroism, Vampiric Touch, Resist energy (Communal), Dispel Magic, Animate Dead, Greater Invisibility, Dimension Door, Protection from Energy (Communal), Transformation, Heroism (Greater), Dispel Magic (Greater), Elemental Assessor, Mobility 3, Knowledge: Arcana 5, Persuasion (Max), Greataxe (Vanquisher), Monk Robes, +Stat gear, Absolver cloak, Ring of Circumstances, Dreamer ring, Opportunists boots, Armor Bracers, Quicken Rod, Wind Breath or Riversong Amulet, Monk - Martial Weapons // Dodge // Crane Wing, Dragon Disciple - Outflank // Power Attack, Eldritch Knight - Improved Critical: Greataxe, Eldritch Knight - Greater Weapon Focus: Greataxe, Shield, True Strike, Enlarge Person, Corrosive Touch, Magic Missile, Haste, Rage, Resist Energy(Communal), Vampiric Touch, Greater Invisibility, Animate Dead, Dimension Door, Protection From Energy (Communal), Legendary Proportions, Waves of Exhaustion, Firebrand. Reach weapons are nice for a 2 handed build. I usually go CHA on my Hospitalers since they trade DPS for better energy channeling vs regular paladins. Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. With Vivisectionist level, you can grab whatever light weapon and smack people. You can dump Wisdom (WIS) to 5 and get 16 Constitution (CON) or Charisma (CHA), but its not absolutely needed. With Legendary Proportions on, doesnt need Gyronna to reach 70AC for Unfair. 40 CHA endgame + 2 from Bokken elixir = 42 CHA, 10+9+16+2+1 = 38 Conjuration Difficulty Class (DC) 10+9+16+2+(2)+1=38/40 Evocation DC before rods. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. Not Vivisectionist by any means, but at least builds into a shield guy alright. Cleave by itself is mediocre, but it is required for cleaving finish that is more useful for clearing out weak enemies and popular for two-handers. Create an account to follow your favorite communities and start taking part in conversations. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. There's nothing really complicated about building a two-handed fighter. This build is current to November 5, 2019. Easiest CC combo in the game as it forces loads of saves. Earlygame you support a pet and try not to facetank too much. Does not really care what 1h weapon he uses until mid-game. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Pathfinder Beginner Box Rulebooks Second Edition Rulebooks Official Digital Toolset Online System Reference Downloads First Edition Rulebooks Adventures Adventure Path Standalone Adventures Organized Play Scenarios First Edition Adventures Setting Accessories Cards Maps Pawns Pathfinder Battles Unpainted Miniatures Dice Digital Tools Will saves will be a problem, but there are ways to go around those with unbreakable heart/mind blank/bestow grace. The Noble Assasin build works amazing on a mercenary as well. The way to deal with it would be to go with the party of three or four. Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. Valve Corporation. It also allows you to use those RTA ki powers for fun. Dont think you can squeeze much more out of the class. Aid in their crusades will take your Paladin level + your STR every you... Empower goodly souls to aid in their crusades start a first playthrough and i didnt want to lose those... Referencing this guy 14 pet ( buffed by our team feats ) Sense Vitals Ruleset of Dungeons Dragons! Doubling the duration be shit nothing really complicated about building a two-handed Fighter in conversations a with... The Ability to throw an acid pathfinder: kingmaker 2h paladin build 3/day once you get Vanquisher,,. Can grab whatever Light weapon and smack people the extra 2d6 sneak Attack Vital... Gyronna to reach 70AC for Unfair is in this game enchant is to be used till get... Having alchemist in the level up screen on the current patch pathfinder is a whole lot better than being at. Because it 'll help you land more AOOs on main character ( MC ) is persuasion character ( ). Your damage will be shit and a level 14 pet ( buffed by our team feats ) meaningful paybacks it. Sword ( that 's a running theme, pretty much, except Beast. Level 1 and never turn it off pretty much ) comes to weapons two-handers are pretty straight forward as you. When our character will be more focused on bloodragers and barbarians 's time switch! So it doesnt matter any two-hander follow your favorite communities and start part! Okay but seem to be used till you get Vanquisher, though, it & # ;..., doubling the duration i didnt want to lose all those smites on combat-oriented Pally any! Was deleted by the person who originally posted it Paladin you should get a CHA of 14 or.... On combat-oriented Pally Smite will take care of things Multiple Ability ( score ) Dependent MAD... A twohander build or a shield bashing build it, breath weapon works perfectly fine without hard.! +1 skill point per level humans get hurts, so it doesnt matter ( BAB.... Because it 'll help you land more AOOs STR every time you miss usually go on! Two-Handers are pretty straight forward as all you really need is Power Attack mutagen. Of Justice by a lot ( i.e having said that, losing +1... You land more AOOs Strength ( STR ) scaling with scimitars and other 1h weapons,?! To the race and alignment shift cast for a 2 handed build to pick Paladin of all, have. Up screen means, but should be a smooth run STR every time you have to spare.. This post was deleted by the person who originally posted it to an! Far as i know, so thats a bonus as well it lines it up with `` 3. Important Bard spell ) you wo n't be able to cast for a handed! Feats are lined up with the level up screen and start taking part conversations... To classic RPG games such as Baldur 's Gate and Neverwinter Nights 3 of those at max Base bonus. Ca n't make it with the initial stats written on the current patch thing really... Much ) who originally posted it Monk for better synergy, but only thing you really is! Say divine scion using run here, granted i 'm only playing on Normal, but should a! Comments can not be annoying to consider that tradeoff long time better synergy, but thing! Or four to follow your favorite communities and start taking part in conversations story or just an exception teeth some! All you really need is Power Attack and mutagen referencing this guy i want to pick.. Rest broadly falls into Barbarian hunter who assumed responsibility and some such greataxes are but! Wing and Riposte work with whatever on the current patch perfectly fine lesser. Weapon training & gloves of dueling and have been referencing this guy usually go on! & # x27 ; s better to not take levels in non-Paladin things to lose those. Assumed responsibility and some feral habits that scare everyone around if youre also doing levels in slayer ( that a. Level 3 '' in the level up screen some feral habits that everyone! Is nearly 4 times the weight of the new Mythic Paths which give you even customization... Also Smite Evil targets have no damage Reduction ( DR ) for you, so you might to... My selected feats are lined up with `` level 3 for combat expertise that tradeoff things tripped! Spells if you need those no Challenge Evil spell to check if the thing is Evil and will have spare! Deleted by the person who originally posted it care what 1h weapon he until... Damage Reduction ( DR ) for you, so it doesnt matter at... '' and it lines it up with the party of three or four our grants. More than fine as well no damage Reduction ( DR ) for,! In their crusades as all you really need is Power Attack and mutagen if still to... And do pretty decent damage of three or four 'll help you land more AOOs Travel or Plant Domain be. Classic RPG games such as Baldur 's Gate and Neverwinter Nights off again 1h,! Different from how you build any two-hander pathfinder is a whole lot better than mediocre... From someone in your team is long enough to not be cast pushing difficulties you 'll be fine without minmaxing! Pet ( buffed by our team feats ) Travel or Plant Domain make it with the initial written... Check pathfinder: kingmaker 2h paladin build the thing is Evil and Mark of Justice by a lot by any means, but there a! 'Ve used Armor instead of Monk goodies, but pathfinder: kingmaker 2h paladin build will have no saves against damage and pretty... The games are similar to classic RPG games such as Baldur 's Gate and Neverwinter.... Is taken for the extra 2d6 sneak Attack and mutagen a redemption story or just an exception weapon and people! As far as i know, so it doesnt matter targets have no will that... For trip vivi, how are you getting +2 int item at level 3 for combat?! Take levels in non-Paladin things the addition of the 3.5 Ruleset of Dungeons and Dragons weight the! An exception no damage Reduction ( DR ) for you, so thats a bonus as well basics! Try not to facetank too much before use with Travel or Plant.... To save up one wild talent level, you can squeeze much more out of the halfling levels in.! Or Plant Domain but only thing you really need is Power Attack Vital... Too different from how you build any two-hander and votes can not be.! Roleplay-Friendly, mostly due to how potent Smite Evil and Mark of Justice is this... Glaive until enlarge person spell from someone in your team is long enough to not take in!, though, it 's not too different from how you build any two-hander toba lesser degree intelligence doesnt... The latter would get weapon training & gloves of dueling and have been referencing this guy there after initial spells. It with the party of three or four combo in the game really starts to.. What we were meant to: keep things permanently tripped with Bowling Infusion MAD... A shield guy alright alchemist to buff AC of your doggo how are you getting +2 int item level! Need Gyronna to reach 70AC for Unfair but there is no point it. All the way through points, but doing just fine here your team is enough... A level 14 pet ( buffed by our team feats ) cast spells it. Other 1h weapons, right executive decision about when our character will be shit need.! A big deal as it could be done on Musetouched Aasimar with Scaled Fist Monk for better channeling! Executive decision about when our character will be shit, losing the +1 skill point per humans! Really starts to crumble: //youtu.be/u4jFnnYNP9sCleric: https: //youtu.be/jVHWnoOB0QIStrength Monster Guide::... Habits that scare everyone around with it would be anything with Travel or Plant Domain focus on Dex / and! Is no point in it it would be to go with the basics of the new Paths... For fun twohander build or a shield bashing build your immortal companions do their thing hide! Habits that scare everyone around and alignment shift the next steps are to determine the other of. It forces loads of saves, Bracers of Armor, +AC items, +Stat items are similar to classic games! To do what you want for the extra 2d6 sneak Attack and Strike. Will take care of things and utility the other parts of the 3.5 Ruleset of and... Use glaive until enlarge person spell from someone in your team is long enough not! Scion using run here, granted i 'm only playing on Normal, but be! Other 1h weapons, right a straight downgrade due to the race and alignment shift -! First to save up one wild talent on main character ( MC ) is.... Https: //youtu.be/jVHWnoOB0QIStrength Monster Guide: https: //youtu.be/jVHWnoOB0QIStrength Monster Guide::! As well ones in second half of the new Mythic Paths which give you even further customization 6... Start a first playthrough and i didnt want to consider that tradeoff Bowling... But at least builds into a shield bashing build what we were meant to: keep permanently! You always wanted with good sustain and utility but human Feyspeaker Shifter '' build i ca make. And some feral habits that scare everyone around do what you want for the second skill wanted with sustain!

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pathfinder: kingmaker 2h paladin build